using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using WindowsPhoneGame1.GameScreens;

namespace WindowsPhoneGame1.GamePlayStates
{
    public abstract class GamePlayState : Screen
    {
        protected Level level;
        public bool pause = false;

        public GamePlayState(Game1 game, Level level) : base(game)
        {
            this.level = level;
        }
        
        public override void Initialize()
        {
            base.Initialize();
        }

        public override void LoadContent()
        {
            base.LoadContent();
        }

        public override void UnloadContent()
        {
            base.UnloadContent();
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
        }
    }
}
